lördag 29 juni 2013

A little rest

Finally moved out of my old apartment and into the new. Still got a lot to sort out, but at least the vast majority is where it should be. Today I won't be running back and forth to clean at least, so that's a relief.
I have instead finished the basics on my Strong Female Pose picture, aka the butt picture, aka Dragon Age featuring Escher Girls and Hawkeye Initiative.
I've worked on it on and off since... late autumn during breaks at the Game Assembly. I didn't touch it for most of spring though. I'm still going to do some basic shading and add magic shine and whatnot but... yeah. Something presentable! Sorta. There are so many broken spines and snapped limbs I don't even know... The poses (all but Hawke) are based on 'female' poses of other works that are meant to be sexy I suppose. Well. It was great fun doing, and I might muster the energy to do a Mass Effect version in the (probably far off) future.

Speaking of the Game Assembly. The second game that I worked on, The Tomte, was nominated for Best Scenario at the Swedish Game Awards 2013. Which was all kinds of awesome, even if we didn't win. Hopefully it will be up at the Game Assembly's homepage soon, free to play.

Now that I've had a proper amount of sleep for a couple of days, it's clearly time to start camp NaNoWriMo. Plans are to continue that No Coffin Needed story.
I also continued doing those scribbly trio character pictures for the story. I've three other characters that have been finished, but no matching trio sets so... eh. Soon. Sooooon.

fredag 31 maj 2013

A busy month

Three weeks left before the summer holiday arrives for us at the Game Assembly. The rest of Sweden's students tend to end about... two weeks before that. On one hand, a bit jealous, on the other... we've got a lot of stuff to do and a lot of it is fun, and I know what I need to practice on during the summer.
We're currently working on our fourth game - a turn based strategy this time. It makes three weeks left seem short :O
I've also been a volunteer at Nordic Game (fun!), visited SPX/SIS together with Think Ink and sold comics and had fun with old friends and new, and been part of a game art exhibition. Additionally, Amanda and I have passed the 150 comics benchmark on Champions and Heroes (!!) and are preparing for one but possibly up to three new fanzines for next year, in addition to Think Ink's yearly new fanzine.

In other words, I've been quite busy and had a lot of fun, though I think I'll appreciate a breather when the summer break finally arrives. As much of a break as it will be.
Meanwhile, I've started experimenting with a new scribbly style. My comic teachers always told me I needed to stop fiddling with details (sorry, not quite there yet XD) and let go of my careful lines and add more black spaces. Well! I've been drawing some of my (huge horde of) characters from my NaNoWriMo novel that I keep working on, doing just that. And it's fun! And faster than my usual pace.

 

 
 
Evidently I can't decide on what to write about them, but on the plus side, characters who I've only had work names for before now have proper names. So that's... what I've been doing with essentially all my time this past month.

onsdag 24 april 2013

SPX/SIS coming up

And my team and I are finishing up game three at the Game Assembly. This time it's a shoot 'em up, and it's been fun despite it not being my genre of choice. I finished cutscenes and convo pictures earlier this week, and we got working on what little dialogue we have today. I might show the cutscenes off later, but for now know that I'm working on rim lights. ALL the rim lights.
We also finished the concept art course, during which I made these two:
We were to take the Grimm Brothers's story The Skillful Huntsman, and do a take on one of the characters. I had great fun doing thumbnails (a total of 87 before I realized that perhaps it was time to continue to the next stage XD) and ended up with enough time to do two.

And now I'm going to go and pack my bag, because I'll be way too tired tomorrow. If you're in the Stockholm area this weekend, be sure to come by. Think Ink is releasing our first printed book The Art of Fika, and we'll be selling some old pieces and some individual new pieces as well :)

tisdag 26 mars 2013

2 month update

Okay... long time no update, again. I've been crazy busy, to the point where I've gotten sick because of it, but it's been calming down now that the work for the Think Ink anthology is done. Now I've actually got spare time when I'm done with the school work (for what feels like the first time in six months). Not that that has stopped me from getting a cold, but hey...
This is page 1 of Forest born, the skogsrå comic I've been working on for what seems like forever. Finally done! :D It will be part of Think Ink's The Art of Fika anthology, which will be released at SPX/SIS this year, and four out of five Think Inkers will be there, yours truly included :)

As far as school goes we've started our third game - a shoot 'em up - and we're at the same time doing a course about concept art. First time doing photobashes, and I have to admit that I find it a bit difficult, though I can certainly tell that it speeds things up considerably.
We were supposed to do a form of mechanical transport or vehicle of some kind. I chose to do some kind of steampunky roman chariot with built in horse thing, though I ran out of time and didn't have time to fix the wheels and the legs which are off . Still, it was fun.
And then we did some landscape depth practice. I've tried this before, with the Shmil picture, and I quite like it, but I chickened out and went with a cave rather than buildings. Still, I got to try to draw saiga - possibly the world's ugliest antelope. So ugly they're cute XD
We're working on character designs for the Grimm brother's story The Skillful Huntsman at the moment, and I made 87 thumbnails before I realized that maybe it was time to stop and go on to the next step. Ahem. It's great fun though :D

Other than that, Champions and Heroes is turning 2 years at the end of the month. Amanda and I are both sick, but planning on a joint little birthday comic to celebrate.

torsdag 10 januari 2013

Time flies

I have been oh so very busy since... oh... October, I'd say. Squeezing in the time to manage a cosplay before the Bioware dinner, going to the Bioware dinner, NaNoWriMo, trying to catch up on my studies as the cosplay ate too much of my time and I had to sleep too, and learning the basics of 3d in Maya. It ended up with me being sick as a dog the last days before the holidays, but I'm recovered and back in the Game Assembly as the new term began. We've started working on our third 3d project, and our second game. So far so good, but I could certainly do with a few extra hours in the day. And then some in the night.
But, so far we have a lowpoly fjord horse.
I am really happy with this, even though I would have liked to give it more detailed legs and a fringe, but we were only allowed to use 500 triangles. I'm not sure where they all went to be honest. I checked inside so many times, expecting to see a tiny horse or something in there, explaining where all the triangles went XD
The second 3d project was the vampire hunter's crossbow.

I wish I had had the energy to do more on it, texturing and working on adding more details on the normal map for all of the crossbow. Alas, I was sick half of the week, and it got worse towards the end of it. It is named both as a bad pun, and as a Supernatural reference, courtesy of my friend Jonas.
 
And then I've been doing some character designs for the game. We are basing the story around old Swedish myths, and where they would be now. Evidently I chose the huldra/skogsrå/lady of the forest to design. She is a favorite of mine after all. Personally, I like the idea of a crown made of raven wings, but the dark skinned version is my favorite. Whether or not she, and Näcken (a nude violin player who drowns people) who I am currently working on, will have clothes in the game depends entirely on the outcome of our meeting with the teachers tomorrow. Personally I'm all for nudity as long as it's not treated with the 'male gaze', but I provided a clothing alternative all the same, just in case. Viking inspired, but altered to reveal her hollow back :)

onsdag 28 november 2012

NaNoWriMo 2012

… 51k and done. Unless I get a fit later, before the month is out, and press on. Could reasonably happen, truth be told, because Nri is in a good place and I know where to take him, Solique is opening up, and Shmil is moving too.
Not a single word was written about Catlas, Ghysantrine, Nasreen, Dinatus, or Yselle. Which… well, I miss them a bit but Nri was on a roll. He makes up approximately 2/3 of those 51k. And there’s still more happening, just around the corner for him.

But for now… a little rest and a lot of learning Maya. Despite the book being the worst educational book I have ever had. Ugh.

But! Today the Think Ink exhibition starts! So that's something to look forward to at least :D

måndag 19 november 2012

Such a headache

It's been lasting for... oh about 3-4 hours now. The pills haven't kicked in and I just want it to stop so I can get back to work. So, while I wait for that to happen, an update.
Amanda and I finished and updated the admittedly not beautiful comic review of the Bioware dinner last week.

Think Ink has an exhibition coming up on the 28th (more about that here, Swedish only though) and so I sat down and finished that Shmil piece in a hurry, before sending it off to the printers and... it's possibly the source of my headache. But it's done! With a background!
Now... I should probably cook something. Maybe that will help.