... is that they ought to have 'umph'. A title with umph will make you pick it up and have a closer look. It sticks around in your brain, getting friendly with your grocery list and teases your imagination. They are also painfully hard to come by and I am notoriously picky and often forced to settle for less. I had no less than 20 potential titles for my drow story, but I've finally chosen Ilta Dalharuk ("her son") because it was relevant and yet neutral. Several of the other alternatives gave too much away or were just horrendously difficult to twist your tongue around.
So far I've inked 7½ of 11 pages in a period of about two weeks (!) and, well, it's looking good. I'm quite pleased with how this experiment is turning out. Unfortunately this would-be one-shot wants more attention than I originally wanted to give it. Three more scenes are clamoring for attention and... well... we shall see.
I think of it as my little break before I sit down and do some serious work on the Space script, letting my brain rest a little in dark caverns below ground before it's off to Mars again.
Now that I have a little bit of spare time again, I'm working on the iphone game once more. Trying a new style there too, to have the illustrations blend with the other artists' work. Interesting, to say the least.
fredag 28 maj 2010
måndag 24 maj 2010
Komiks.dk
I finally managed to finish Myths of Mars at long last and I brought it along with me to komiks.dk. Maria, T. Wadbro, Fanny and I sat and sold our fanzines and posters at the Genki table. Met a lot of interesting people and got a few things signed as well :)
Got home at a reasonable time last night, ate, and went to sleep. Back to school today, and the inspiration-lull that I've suffered from since SPX seems to have evaporated at long last.
I'm currently working on a drow comic, and it's surprisingly easy. Maybe one week of work and I feel like I am almost half-way through the sketching stage. I'm revisiting one of my old characters, Sszafein, who's been with me for not a full ten years, but close. I haven't played with him in years so in a lot of ways it's like meeting an old friend you haven't seen in ages.
However, drow means spiders. Searching and looking at the spider references brought tears to my eyes out of sheer disgust. I wasn't even aware of how much I disliked spiders until now. There were some pictures I couldn't even open because the preview was so awful. That is not to say that they were horrible. It's just me really, really not liking large spiders... especially not up close.
I secretly wish that drow would hang out with some more pleasant animals. Like dogs. Or horses. Though I recon it wouldn't be half as intimidating.
First time drawing infants too, and it went surprisingly well. I think I'll try some new techniques for this 11 page comic, to see if what we've learned in class is something I'd like to make use of in the future. And since the spider-drawing is over and done with now, I might be able to enjoy the rest...
Got home at a reasonable time last night, ate, and went to sleep. Back to school today, and the inspiration-lull that I've suffered from since SPX seems to have evaporated at long last.
I'm currently working on a drow comic, and it's surprisingly easy. Maybe one week of work and I feel like I am almost half-way through the sketching stage. I'm revisiting one of my old characters, Sszafein, who's been with me for not a full ten years, but close. I haven't played with him in years so in a lot of ways it's like meeting an old friend you haven't seen in ages.
However, drow means spiders. Searching and looking at the spider references brought tears to my eyes out of sheer disgust. I wasn't even aware of how much I disliked spiders until now. There were some pictures I couldn't even open because the preview was so awful. That is not to say that they were horrible. It's just me really, really not liking large spiders... especially not up close.
I secretly wish that drow would hang out with some more pleasant animals. Like dogs. Or horses. Though I recon it wouldn't be half as intimidating.
First time drawing infants too, and it went surprisingly well. I think I'll try some new techniques for this 11 page comic, to see if what we've learned in class is something I'd like to make use of in the future. And since the spider-drawing is over and done with now, I might be able to enjoy the rest...
Etiketter:
drow,
Ilta Dalharuk,
komiks.dk,
Myths of Mars
fredag 14 maj 2010
Another week, another con...
It seems as if the conventions never end. SPX, KodachiCon, and next weekend... komiks.dk. I'm insanely busy right now, but at the very least this monster was finished in time (a few weeks back)
Whatever the reason, role-playing games seem to be my biggest source of inspiration. These characters are from a Vampire the Masquerade chronicle that has been going for... two years now? It was used as an illustration in the yearbook, as a Sverok ad, though in black and white. Despite the less than satisfactory print of the yearbook, this actually turned out quite well.
Whatever the reason, role-playing games seem to be my biggest source of inspiration. These characters are from a Vampire the Masquerade chronicle that has been going for... two years now? It was used as an illustration in the yearbook, as a Sverok ad, though in black and white. Despite the less than satisfactory print of the yearbook, this actually turned out quite well.
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