... is that they ought to have 'umph'. A title with umph will make you pick it up and have a closer look. It sticks around in your brain, getting friendly with your grocery list and teases your imagination. They are also painfully hard to come by and I am notoriously picky and often forced to settle for less. I had no less than 20 potential titles for my drow story, but I've finally chosen Ilta Dalharuk ("her son") because it was relevant and yet neutral. Several of the other alternatives gave too much away or were just horrendously difficult to twist your tongue around.
So far I've inked 7½ of 11 pages in a period of about two weeks (!) and, well, it's looking good. I'm quite pleased with how this experiment is turning out. Unfortunately this would-be one-shot wants more attention than I originally wanted to give it. Three more scenes are clamoring for attention and... well... we shall see.
I think of it as my little break before I sit down and do some serious work on the Space script, letting my brain rest a little in dark caverns below ground before it's off to Mars again.
Now that I have a little bit of spare time again, I'm working on the iphone game once more. Trying a new style there too, to have the illustrations blend with the other artists' work. Interesting, to say the least.
fredag 28 maj 2010
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