Neon Trigger is a space shooter, and the story of dr Fox, a man of many talents and a lot of anger. It's got an 80s feel to it, and you fight space bikers. Neon, spikes, asteroids, what more could you possibly need? Reviews are much appreciated to help us grow and improve. It was made under a period of 10 weeks, but at half-time as we had studies demanding our attention as well.
The Troglobyte team has just started working on our second game, so far unnamed, which is going to be a real time strategy. We're all very excited over it even as we're starting to hammer out the basics of it. One and a half week done, eight and a half to go.
An early version of our logo, which has since been simplified.
I've also done my 12th year of NaNoWriMo. I've cheated, once again, and continued on the same story. This year was probably one of the most even years I've ever had. It was not that inspiration flowed like a wild river or anything like that, but that together with school I nearly had no spare time so it was a battle every day. It evened out and stopped being a pain to force out those words. They started coming at a reasonable pace, I found my inspiration probably because I was too tired to chase after it. It was a strange and somehow yet rewarding experience. And I finally got to introduce Fyren, who is one of my old characters who's still around, which was very exciting for me.
And speaking of which...
I drew him a while back, together with Zillah and Ziv who are both important to the story's history.
And then these three as well. I've got two half-finished trios waiting for a third party, and neither time nor inspiration for them at the moment. In part because it's now time to start working on this year's Think Ink comic. This year's comic is something I've wanted to do since 2011 when I visited Bath. I got super inspired at the roman baths there, and that's where the focus is going to be. This year the plan is to print in Japan, as Fanny is there for her studies and it would be a shame to waste such an opportunity!
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